Human Slaves of an Insect Nation, Part 7-The importance of knowing when to shut up.
Previous articles dealt with managing players, the illusion of power and some campaign management details. But this one, this one is special. Because this article deals with YOU, the Storyteller, in a manner that we have not yet approached.
Remember how I told you that you were going to fuck up a lot? Remember how I explained that you may make a ton of mistakes rules-wise and mess up in micromanaging the campaign?
Well there’s also a chance that you’re talking too much. And by talking too much I don’t mean “you do all the funny voices for every NPC” or even “give away too much information” (though this is also a problem that we’re going to cover) but that “you talk so goddamn much that your entire presentation becomes background noise”.
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